Terracore: Devlog #26 - Stability & Building in the Background

in #terracorelast year

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Hello Fellow Citizens!

Another week down and lot's of improvements and bug fixes have went through since the last update. As the post is labeled building in the background is sometimes how it goes as an indie developer I have to get the most in when I have the time to dedicate. There are a bunch of small fixes and major developments that have been in the pipeline the past month and they are starting to come to life & I will break them down below! I have a very busy next few weeks IRL with multiple weddings I need to attend, and I am also moving which if is a process so a lot of the work will be done remotely until I get settled in to the new place. With this being said the releases will be strategic so I can remain responsive in Discord & make sure all new updates are working properly.

Let's get into the fun stuff!

New Logo

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This is a very exciting one for me to see such a professional logo for the game, I really went on a hunt for the perfect artist that was ready to work with the vision I had for the game and I think it came out perfect! We will be transitioning all of the branding and game assets to this over the next few weeks.

If you want to use the assets they can be found here (non-commercial):
https://cryptognome.gitbook.io/terracore/terracore/assets

If you are looking to have any logo work done I highly recommend:
https://pixarts.net/

Quests

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As many of you have seen we have released some of the code for the upcoming Quest systems on our Github & have started testing internally. This is not quite ready to be released yet but getting closer. This will introduce some new mechanics that will require you to have a well rounded character and will cost $FLUX to start a new quest chain. More info will be dropped on this when we closer to release!

Server Stability

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As always we had to tackle some new unplanned server issues this past week with after seeing some attacks on HE & some node failures in the core Smart Contract that we had not seen happen up until now. They were quickly patched and no longer rely on the the HE nodes to function properly.

This is a constant part of the game as it develops & another reason why game updates need to be released at a speed in which I can watch how it effects' the overall infrastructure to run the game & keep high uptimes.



These changes are now active................SIKE! No changes today but this is for the people who always look for this message...maybee next update🤣

We would like to remind you that the game is still in its alpha/beta phase, and we are constantly making changes and improvements to ensure that it is the best possible experience for all players. As such, we appreciate your feedback and input, and we encourage you to continue to share your thoughts with us.

Thank you for your understanding and support as we work to create the best possible game for everyone.



That's it for today, all the links are below be sure to follow us to here what we are working on and follow the progress!


Play Terracore:
https://www.terracoregame.com/
Check Out our Wiki:
https://cryptognome.gitbook.io/terracore/
Follow us on Twitter:
https://twitter.com/terracoregame
Follow us on PeakD:
https://peakd.com/@terracore
Come join the discord to learn more:
https://discord.gg/dgJU6RqMv4

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Thanks for building such a great game! I'm excited to see the bigger changes you've been working on when they get released.

keep good work ;)

Keep good work.

I love to play Terracorre

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Enjoying it and looking forward to these changes!

Thanks for this great game. Cant wait for quest beeing released :)

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good game all well thought out .. waiting for more updates.💪💪

Hey! Can we use multiply accounts in Terracore or will that get one banned?