I went ahead and crafted another game. It was done with a fuller staff because I dropped some $Hive to purchase another pack. I added another developer and an attendant accessory.
I began working on a Zombie game hoping that the three staff members would give me more points to apply to the actual crafting of the game.
The cost was a little over 245 Pixel Coins, but I thought it would be worth the investment. It may turn out better or it may turn out worse and I will let you know in future posts.
As for the original game, Scourge of the Seas, it cost me a little over 93 $PXL and earned 106 $PXL. Not a huge profit, but I would rather have a game in the money rather than taking a loss. I may come up with a strategy to just make many small games to raise my income incrementally.
My previous RotP posts.
https://peakd.com/hive-131053/@industriousliv/rise-of-the-pixels-new-game-i-am-playing
https://peakd.com/hive-131053/@industriousliv/trying-rise-of-the-pixels-first-game-released
The RotP rules here:
https://rulebook.riseofthepixels.com/
My referral code:
https://riseofthepixels.com?ref=industriousliv
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