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RE: The Price to a Play to Earn Game Killing Off Bots?

in #1up2 years ago

Some probable effects of a bot ban would be:

#1 A crash in the card rental market followed by a crash on the prices of cards on the secondary market.
#2 A collapse in Splinterlands rankings in daily active user charts like Dappradar.

How big of a crash depends on how big the ratio of bots to players.

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requiring owned cards to receive full rewards in tournaments. Otherwise nerf the rewards and split between other winning card owners as a bonus. Watch how fast that card market comes to life if you require owned cards and cp for tournaments, and you then reward players who invest in ecosystem more, as aggy and yabamatt have stated as their previous goal.

Agreed 100% and ironically they will either get banned, or run the rewards into nothing and move on, whichever comes first. The path of least resistance would be make new reward set only drop in wild league gold+ and modern diamond+ chests. Lower league chests would receive the botted set closer to end of print run, this adds value to ecosystem because new players rewards, while not worth a lot, can be acquired cheap by new players from the botted supply, allows new players to combine these cards for reduced prices as they cycle. Bots still can make their roi, new players come in understanding prices will be low till the set moves on, and have incentive to get to the next set drops in higher league. Honestly adding higher amounts of the same chest drops, is a joke, that does not force people to centralize their CP and stop multi accounting.

Honestly, one disconnect I have with the community and Splinterlands team is, Sept or Oct of 2021 they nerfed new player rewards in bronze and adjusted the dec earning formula to cube your CP instead of square scaling rewards up for the highest leagues. When they did this, they said "it was done because they want to incentivize and compensate those who buy cards and invest in the ecosystem for the long term." At the time many people didn't like this message, they heard, all we care about is whales. But the team presented the solution to botted rewards, as adjusting the incentives towards owning cards.

Today, tournaments, which I believe will be the most prestigious and highest paying events in Splinterlands, should in the future represent the finest in skill, wisdom, and experience among the splinterlands player base. Lets keep a logical train of thought here. Ranked battle rewards must be focused towards people who invest in the ecosystem, Forsakensushi agrees with @aggroed and @yabapmatt you are 100% on target with this goal. Dec rewards are worth less in the ecosystem in general utility than sps, allowing governance of the game, and in much less possible total supply so definitely more scarce. So the higher utility and value currency SPS, paid out in the most prestigious and competitive events in the Splinterlands Ecosystem(tournaments), has no bearing on if the player owns a single card. I can go rent a set of cards, invest nothing in Splinterlands, rent the CP, and obtain access to the most lucrative reward pools in same manner as those who have fully invested in the ecosystem. If either of you can explain how that makes sense, I would truly welcome an explanation. I seek understanding and mutual growth. I love Splinterlands!

I have been reading your comments and they are excellent responses. Most people complaining about bots are no different from various political activists asking for socialism, regulation and welfare. If they got what they ask for, we will end up at a worse place than we started and we might even have to give up on many fundamental values like decentralization to get to that place. I have been following @aggroed for a long time and I can say that his heart is at the right place when it comes to personal values. He had made many wonderful articles in the past.
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I have played many games, most of my life, and its a true passion of mine, as is investing. I came across Splinterlands by accident, and I truly love it, and want to share what Ive learned being a part of other game economies in the past, I have always participated in merching activity in games, I love to create a value system for a game, and methodically interact with the market based on that valuation, acting as a gatekeeper of intrinsic value, usually denominated in experience earned, or in game utility in my experience, or the dreaded eye candy lol, so fickle that eye candy valuation.

Thanks for the compliment!

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