SPL Tactics Teaser

in Splinterlands10 days ago

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I'm happy to show off the first gameplay for the game I've been building with the help of Claude Code, currently codenamed "SPL Tactics".

It's basically @Splinterlands meets Tactical RPG on a chess board.

The core game loop is:
(1) You draft a team (currently composed of starter units I've built who have a subset of the abilities they have in the core Splinterlands game)
(2) You battle on a 10x10 board against your opponent in a turn-based tactical battle; a turn order determines when each unit acts, and the objective is to kill the enemy team before they kill you

I updated the art style to be simpler / more "board-like". Keep the focus on the cards and the strategy.

So far I've implemented the following:

  • Team selection: each side selects 6 units from the available starters
  • Turn order determined by speed, attack type, and rarity (like in Splinterlands)
  • Units have 3 attack types (melee, ranged, magic) which function similarly to how they do in Splinterlands
  • Several abilities, including Life Leech, Dodge, Enfeeble, Impede, and Heal
  • Several conditions including Burning and Poisoned
  • Debilitations, such as Electrified (affects friendly units within 3 squares)
  • Basic terrains (give traversing unit poisoned/burning, heal/cleanse, give power/range boost, block movement)
  • Music track & player
  • Basic effects (attack, miss)
  • Action log
  • Graveyard
  • Basic AI (aggressive, has basic understanding of all implemented abilities and terrain types)

Stuff that's on the to-do list over the next few weeks:

  • Implement way more cards and abilities
  • Timer (require player to take their turn within X seconds)
  • Obtain cards & stats directly from SPL API (right now I hardcoded them)
  • Hive connection (auth will be required for players to select cards from their collection and to play against each other)
  • Player vs Player (requires lots of different things including matchmaking)
  • Campaign mode (thinking of something like 10 levels with progressive difficulty against the AI), maybe some kind of simple story

There's actually a ton more, but those are some of the big ones.

Looking forward to hearing what you guys think. What would you call this game btw? Any cool ideas? And are there any features you think would be killer features?

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As usual Brave, you are leading the way! Love this type of energy you have to blaze new trails and discover things most would never dream are possible.

Thanks Dave, I hope to turn this into something that is simultaneously enjoyable for existing Splinterlands players and also gives more utility to Splinterlands assets.

I'm looking forward to this !! I like how you keep the cards working as they do in SPL, this saves my limited neurons for over exertion.

Other used for SPL cards is very welcome

I have a good feeling.

Thanks @tarabh. Making sure EXISTING Splinterlands assets can be used is a CORE PRINCIPLE of this new game.

I have a good feeling too :)

This is how Web3 Gaming should be and that's what I've been always hoping for Splinterlands cards to achieve. To be able to play multiple games with the cards that you own.

Thanks @tsnaks ! I've been wanting to play with my Splinterlands assets in other games, so I'm trying to make it happen.

This is awesome, @bravetofu. You keep raising the bar with what’s possible using Claude Code. Really cool to see Splinterlands assets come to life in a totally different format. This feels like a huge step toward expanding the whole ecosystem.
Can’t wait to try it.

One idea could be to integrate land assets to shape difficulty and movement mechanics. For example, bog terrain could give water splinter units bonuses to movement or attack abilities, and maybe the rarity of a plot could even determine the size of the grid.

Just thinking out loud 🙂

Thanks @beaker007 ! I figured someone would come asking about land ;) I'll definitely have some land mechanics in there at some point.

Great work @bravetofu. Using SPL cards in another game is a great idea what most games on Hive are missing.

Thank you @herman-german - I'll make it happen!


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Splinterlands on steroids