Utilizing Cripple and Poison in the Holy Protection ruleset

in #splinterlands10 months ago

BATTLE MAGE SECRETS HOLY PROTECTION

This week, I'm sharing with you a game in Holy Protection ruleset using Quix the Devious. I utilized the power of Cripple and Poison in this ruleset. I am still sure to damage my enemy monster even on with the Divine Shield.

Holy Protection weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Holy Protection
Little League
Are You Not Entertained?

Mana Cap: 43
Elements: Life, Death, Dragon

Game Modifications


This is a Holy Protection ruleset game so all Monsters have the Divine Shield ability.

Holy Protection


This is a Little League ruleset game so only Monsters & Summoners that cost 4 Mana or less may be used in this battle.

Little League


This is an Are You Not Entertained? ruleset game so Players may play one additional Gladiator Card per battle.

Gladiator cards possess the Bloodlust ability, and may be purchased with Merits after Joining a Guild.
Use a summoner with Conscript to play 2 gladiator cards within this ruleset!

Are You Not Entertained?



Let the battle begin!

You may also watch battle here.


Summoner: Quix the Devious

Abilities:
All enemy monsters lose -1 ranged attack
All enemy monsters lose -1 speed

Quix the Devious


Pos 1 Monster: Xenith Monk

Abilities:
Heal - Restores 1/3 of the max health, rounded down of the Monster's health each round

Void - Enemy magic attack damage gets halved (rounded up), except attack 1 which deals 0 damage

Xenith Monk


Pos 2 Monster: Manticore

Abilities:
Flying - Has an increased +25% chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability

Reach - he can attack from the second position on the team

Thorns - When hit with a Melee attack, does up to 2 damage back to the attacker

Manticore


Pos 3 Monster: Dhampir Infiltrator

Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster

Double Strike - he attacks twice each round

Cripple - Each time he hits an enemy, that target loses one max health

Dhampir Infiltrator


Pos 4 Monster: Time Mage

Abilities:
Slow - Reduces the Speed of all enemy Monsters by -1

Rust - Reduces the Armor of all enemy Monsters by up to -2 armor

Time Mage


Pos 5 Monster: Doctor Blight

Abilities:
Affliction - When she hits a target, she has a 50% chance of applying Affliction on the target causing it to be unable to be healed.

Camouflage - it cannot be targeted for attacks unless it's in the first position

Poison - its attacks has 50% chance to apply poison, which does automatic 2 damage to the target at the beginning of each round after the poison is applied

Scavenger - Gains 1 max health each time any monster dies

Doctor Blight


Pos 6 Monster: Venari Crystalsmith

Abilities:
Tank Heal - Restores 1/3 of the max health, rounded up of the Monster in the first position's health each round

Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy

Venari Crystalsmith


Can't wait to see them in action? Let's watch the game.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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