This week, I'm sharing with you a game in Holy Protection ruleset using Quix the Devious. I utilized the power of Cripple and Poison in this ruleset. I am still sure to damage my enemy monster even on with the Divine Shield.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Holy Protection
Little League
Are You Not Entertained?
Mana Cap: 43
Elements: Life, Death, Dragon
This is a Holy Protection ruleset game so all Monsters have the Divine Shield ability.
This is a Little League ruleset game so only Monsters & Summoners that cost 4 Mana or less may be used in this battle.
This is an Are You Not Entertained? ruleset game so Players may play one additional Gladiator Card per battle.
Gladiator cards possess the Bloodlust ability, and may be purchased with Merits after Joining a Guild.
Use a summoner with Conscript to play 2 gladiator cards within this ruleset!
You may also watch battle here.
Summoner: Quix the Devious
Abilities:
All enemy monsters lose -1 ranged attack
All enemy monsters lose -1 speed
Pos 1 Monster: Xenith Monk
Abilities:
Heal - Restores 1/3 of the max health, rounded down of the Monster's health each round
Void - Enemy magic attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Pos 2 Monster: Manticore
Abilities:
Flying - Has an increased +25% chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability
Reach - he can attack from the second position on the team
Thorns - When hit with a Melee attack, does up to 2 damage back to the attacker
Pos 3 Monster: Dhampir Infiltrator
Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Double Strike - he attacks twice each round
Cripple - Each time he hits an enemy, that target loses one max health
Pos 4 Monster: Time Mage
Abilities:
Slow - Reduces the Speed of all enemy Monsters by -1
Rust - Reduces the Armor of all enemy Monsters by up to -2 armor
Pos 5 Monster: Doctor Blight
Abilities:
Affliction - When she hits a target, she has a 50% chance of applying Affliction on the target causing it to be unable to be healed.
Camouflage - it cannot be targeted for attacks unless it's in the first position
Poison - its attacks has 50% chance to apply poison, which does automatic 2 damage to the target at the beginning of each round after the poison is applied
Scavenger - Gains 1 max health each time any monster dies
Pos 6 Monster: Venari Crystalsmith
Abilities:
Tank Heal - Restores 1/3 of the max health, rounded up of the Monster in the first position's health each round
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Can't wait to see them in action? Let's watch the game.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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