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lewpuls (51)Hivebuzz level badge

43 followers5 postsNot following anybody266 HP
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Joined September 2016 Active 7 years ago

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  • lewpuls (51)in #gamedesign • 7 years ago
    featured

    Simplifying a Game Design

    Almost always, when I talk with groups of people about game design, I quote Antoine de Saint-Exup'ery: "A designer knows he has achieved perfection not when there is nothing left…
    $0.02
    • Past Payouts $0.02
    • - Author $0.02
    • - Curators $0.00
     1 2
  • lewpuls (51)in #game • 9 years ago
    featured

    All I really needed to know about games I learned from Gary Gygax’s Dungeons & Dragons:

    Robert Fulghum’s little poem “All I really needed to know I learned in kindergarten” has inspired people since the late ‘80s. With compliments to him, here is: All I needed to…
    $0.68
    • Past Payouts $0.68
    • - Author $0.53
    • - Curators $0.15
     41 1
  • lewpuls (51)in #game-design • 9 years ago
    featured

    Consequences in Games

    You may have heard me in the past talk about the widespread displacement of consequence-based gaming by reward-based gaming. Party games, and to a lesser extent family games…
    $0.06
    • Past Payouts $0.06
    • - Author $0.05
    • - Curators $0.01
     7 3
  • lewpuls (51)in #game-design • 9 years ago
    featured

    Why aren't computer RPGs (especially MMOs) as much FUN to play as old-time D&D?

    [This was originally completed in October 2009, but for various reasons has not seen the light of publication. Generally it still applies, but occasionally I’ll interject some…
    $279.26
    • Past Payouts $279.26
    • - Author $209.46
    • - Curators $69.80
     30 6