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RE: The real villain in MMO's : gamer toxicity

in #archdruidcontest6 years ago (edited)

Good points here. Something that has changed massively over the years in this game is the "gear stats" on armor. Armor penetration, MP5, hit rating, elemental resistances, and spirit have disappeared. The need for theory crafting, and following number crunching sites such as "Elitist Jerks" has disappeared. Instead, armor has practically been simplified to intellect, strength, agility, and stamina, with all of those automatically switching depending on the spec/class equipping the item. Yes, it could be a pain in the ass to figure out creating a perfectly balanced character and attack rotations, but it also added to the intrigue of the game, and the challenge.
Instead of spending time perfecting a mastery of a class and how it is played, using dps meter addons and training dummies, players now just complain in forums or give up on their character altogether if they are not seeing numbers that are competitive with other team members. And this isn't a trend just happening among new players to the game. I see this behavior most of all among the players who have been around the longest.