Cave Wall Procedural Material

in #art7 years ago

7678oy8iha.png

Bit more Substance Designer practice. I wanted to work on making something really rocky this time around so I decided to go with a wet slimy cave wall.

bmygfr06l9.png

The height map which controls the surface displacement is the main player here, the color map is pretty simple.

Height
60syqfz56i.jpg

So with the height map black equals no displacement and pure white will equal full displacement, you can look at this and the 3D version and sort of see what's going on.

Here's the color map which is pretty simple.
w83qm1vtdg.jpg

That's about it for this material. I tried to whip up a quick cave, but it was taking too long to get it to look right, so I decided to just show the material. Hope you all like :)

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Seems more shiny than wet/slimy to me but still looks pretty cool, keep thinking that it's the kind of thing you might find in a volcanic rocky area (but I'm not sure if volcanic rock gets that shiny but also don't care coz it looks cool XD).

Haha, I think volcanic rock is less shiny, last time I looked.

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