
Bitshares ticketTracker development updates!
It's been a short period of time since the last update on the Bitshares ticketTracker, however the pace of development in the Bitshares community is very high!
General changes
- Always pick winners VS draw tickets with no owners
- More vs fewer tickets drawn, however jackpots could grow with the later option.
 
- Code deduplication, new helper utility functions
- Optionally hash the witness_signature with blake2b/blake2s hashing algorithms for additional guarantee of randomness
- Bug fixes
New Bitshares ticketTracker airdrop algorithms!
Since the release of the ticketTracker, the following new algorithms for airdrop vector generation have been created:
Bouncing ball
Multiple vectors are derived from random input, the ball follows the sequence of vectors.
If the next vector is lower than the current, the ball bounces between the two points.
By repeatedly bouncing the ball, we generate high value tickets which would likely target smaller BTS ticket holders.
Alien blood
Like in the movie Alien, when the creatures blood spills in the ship and melts through multiple hull layers, so too can we pick tickets in such a manner.
Multiple initial blood spatter points are derived from random input at the surface of the 999x999x999 matrix, each of these splatter points melts down to the lowest z level, hitting 999 tickets on the way down.
Both those with high and low BTS lock balances will be allocated tickets as we draw lines vertically through the entire voting lock slate.
Average point lines
We derive multiple vector points similar to the bouncing ball algorithm, however we then find the average point from each of these coordinates, draw a line from each point to this avg point & select tickets along these drawn avg lines.
Tubes
Similar to the Alien Blood algorithm, however starting from the bottom, with a radius capturing greater quantities of tickets than the alien blood line & with a variable height derived from random input.
Since it starts at the bottom, larger ticket numbers aught to be favoured.
Have ideas for other random number generation algorithms? Comment below!
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