With small steps, I decided to continue to develop in the development of games. Every time I see some kind of lesson on “Godot engine” and “Blender” I want to resume this work! I plan to go through all the available lessons and create demos with different mechanics on the Godot engine and I will creating all game 2D assets using 3D Blender.

To remember how to model in Blender, I created this many forms:

To remember Godot engine, I started doing a 2D platformer from a lesson by GDquest.
I made all the assets of the game in the Blender myself:
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I found the best way to structure files for a workflow. Each entity and all the necessary data for are stored in a separate directory as a module. Now I’m not afraid to lose control even when working on a complex project.

Now I have the first demo:



That's all for now. Thanks for reading!















Awesome!
Keep at it, I'm curious as to where you will get.
You probably already know this, but Enjin can be implemented in Godot games.
Check it out! https://blog.enjin.io/enjin-sdk-for-godot/
Good luck
Well done :D Looking forward to more!