Creating a platform game with Godot engine

in #blog6 years ago

With small steps, I decided to continue to develop in the development of games. Every time I see some kind of lesson on “Godot engine” and “Blender” I want to resume this work! I plan to go through all the available lessons and create demos with different mechanics on the Godot engine and I will creating all game 2D assets using 3D Blender.

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To remember how to model in Blender, I created this many forms:

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To remember Godot engine, I started doing a 2D platformer from a lesson by GDquest.

I made all the assets of the game in the Blender myself:

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I found the best way to structure files for a workflow. Each entity and all the necessary data for are stored in a separate directory as a module. Now I’m not afraid to lose control even when working on a complex project.

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Now I have the first demo:

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That's all for now. Thanks for reading!

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Awesome!

Keep at it, I'm curious as to where you will get.
You probably already know this, but Enjin can be implemented in Godot games.

Check it out! https://blog.enjin.io/enjin-sdk-for-godot/

Good luck

Well done :D Looking forward to more!