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RE: What is Steemdya, and how we came up with this idea.

in #busy6 years ago (edited)

Unfortunately, as i said, we are really building this from the ground up, making our own art assets, animations, our own code from steem python, so if anyone not an indie/ noob at this (i am coming mostly from drawing comics / doing some industrial 3d drawings, and i had some prior experience with 3ds max and blender, making a game in either unity or 2D platformer is very new from this year to me, i begun maybe 2 months ago learning about unity3d and i could come with this little demo, i know i am a fast learner and allways have tutorials playing on another screen while i am modelizing or creating assets, listening to how some tools are used, how this or that can be done. ) and has more experience and money than us to build something faster does it, they would launch something faster than us, but i do believe we are putting a lot of quality, effort, and imagination into it, especially designing a world and characters really "linked" to the steemit platform in term of not only naming, but statistics for the character, the world / universe, trying to keep a balance tho to not make it too cringy but more or less cartoony without pushing it too far. I know i want it to be dank and memey at times scrutinizing and making fun of other social medias like facebook / twitter or youtube, the character will be very enthusiastic to talk about his own steemit blog at times and he will encounter bosses that want to censor him or ban him from their world / platforms ^^ it carries a little bit of a message but trying to not make it too "heavy" also, somewhat fun, with a little pinch of sarcasm / irony.

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It sounds like it is a great fun concept. I wish I had skills to offer to help. I have commercial Art/Sculpture/Marketing Design experience and fantasy fiction writing but I don't have the codeing chops be able to contribute. I am learning though. Maybe one day. Lots of respect to you guys man. Hope it all comes together for you.