Computer-Generated Chess Problem 02713

in #puzzle6 years ago

Take a look at this 'KRRBBN vs kqrbb' chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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8/6K1/4bR2/3N2kq/8/3B2b1/4r2R/B7 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 2 Aug 2019 at 11:44:12 PM
Solvability Estimate = Difficult

White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can also help improve your game.

Main Line of the Solution

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