Computer-Generated Chess Problem 02714

in #puzzle6 years ago

Now, this is a 'KRRNNP vs krnp' mate in 3 chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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3kn3/K1RpN3/2r2P2/6N1/8/8/6R1/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 3 Aug 2019 at 5:23:46 AM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. White is over a rook's worth in material but the precise win in this position still needs to be found. Looking at the position, it is somewhat cluttered. If this one is too easy or too difficult for you, try out some of the others. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Main Line of the Solution

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