Computer-Generated Chess Problem 02736

in #chess6 years ago

Now, this is a 'KQRRP vs kqrbbnppp' #3 chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. You can learn about how these constructs are selected here. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 14 pieces goes even beyond that and was therefore composed without any such help.

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8/4K3/5r2/2R2Rn1/5b2/6kp/2b2pPp/q1Q5 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 31 Aug 2019 at 8:45:42 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Okay, let me think for a minute if there's anything else to say here. Do share and try out some of the others too. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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