Computer-Generated Chess Problem 02747

in #chess6 years ago

A newly published and original KQ vs kbnp three-move chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method.

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8/5Q2/8/8/8/1K2p3/3k1n2/4b3 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 12 Sep 2019 at 4:12:14 AM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a slight material advantage over Black. Do share and try out some of the others too. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

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