Computer-Generated Chess Problem 02749

in #chess6 years ago

Now, here we have a 'KQRBNNP vs krbnp' mate in 3 chess problem generated autonomously by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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3kb3/1p2N1n1/1r6/2N1P2B/Q7/8/7K/R7 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 14 Sep 2019 at 9:37:36 PM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. What was the machine 'thinking' when it came up with this? If this one is too easy or too difficult for you, try out some of the others. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. If you're bored of standard chess, though, why not try this?

Solution

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