Computer-Generated Chess Problem 02753

in #chess6 years ago

A new if not unique KRRNP vs kqrpp mate in 5 chess problem generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

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8/8/7q/8/1R6/2P1k3/3Nppr1/1K1R4 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.42 (Selangor, Malaysia)
Generated on 19 Sep 2019 at 1:13:28 AM
Solvability Estimate = Easy

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White actually has less material than Black. The white army is down by about 2 (Shannon) pawn units in value. If this one is too easy or too difficult for you, try out some of the others. Over time, the tactics you see in these puzzles will help you improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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