What we have here is a 'KQRBNP vs kqrnpp' chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. You can learn about how these constructs are selected here. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

White to Play and Mate in 3
Chesthetica v11.42 (Selangor, Malaysia)
Generated on 24 Sep 2019 at 11:26:25 PM
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. What was the machine 'thinking' when it came up with this? Try to solve this as quickly as you can. If you like it, please share with your friends. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.
Solution
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