Computer-Generated Chess Problem 02765

in #chess6 years ago

Take a look at this 'KQRPP vs kq' chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. Chesthetica is able to generate various types of mates and study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. compose something original using a knight versus three pawns). Learn more about it on ChessBase.

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6R1/5k2/2K2P1P/8/3q4/8/8/7Q w - - 0 1
White to Play and Mate in 4
Chesthetica v11.44 (Selangor, Malaysia)
Generated on 29 Sep 2019 at 12:13:07 PM
Solvability Estimate = Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. Do share and try out some of the others too. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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