Computer-Generated Chess Problem 02772

in #chess6 years ago

Take a look at this 'KQRP vs kbp' chess puzzle or problem (whichever you wish to call it) composed by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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8/8/5R2/6Q1/7p/5Pb1/4K3/6k1 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.47 (Selangor, Malaysia)
Generated on 1 Oct 2019 at 11:27:54 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Now, let's see what else there is to say. Give me a moment. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Collectively, these puzzles are intended to cater to players of all levels.

Solution

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