Computer-Generated Chess Problem 02774

in #chess6 years ago

A newly published and original KQRRN vs kqrp mate in 3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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7Q/8/3K1p2/3N4/2rk4/1R6/4Rq2/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.47 (Selangor, Malaysia)
Generated on 5 Oct 2019 at 6:55:10 AM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution

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