Consider this 'KRNP vs k' chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. Chesthetica is able to generate various types of mates and study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. instructing it to compose something original using only a queen vs. rook, knight and bishop). Learn more about it on ChessBase.

White to Play and Mate in 3
Chesthetica v11.50 (Selangor, Malaysia)
Generated on 17 Oct 2019 at 12:23:34 AM
If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. Now, let's see what else there is to say. Give me a moment. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.
Similar Chess Problems by Chesthetica: 00111 00278 00436 01646 02063 02344
Solution
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