Consider this 'KRBBNP vs kbpp' #5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

White to Play and Mate in 5
Chesthetica v11.48 (Selangor, Malaysia)
Generated on 19 Oct 2019 at 4:39:07 AM
What was the machine 'thinking' when it came up with this? Try to solve this as quickly as you can. If you like it, please share with others.
Similar Chess Problems by Chesthetica: 01660 02526
Solution
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