Computer-Generated Chess Problem 02792

in #chess6 years ago

Now, this is a 'KQBNN vs kqrb' #3 chess puzzle created by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Learn about how these problems are selected here.

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8/8/4Q3/4NN2/3K4/5B2/3b1k1q/6r1 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.54 (Selangor, Malaysia)
Generated on 11 Nov 2019 at 8:31:11 PM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a slight material advantage over Black. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution

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