Now, here we have a 'KRBBNPP vs kqbnp' study-like construct or chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

White to Play and Win
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 15 Nov 2019 at 9:52:42 PM
Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Try to solve this as quickly as you can. If you like it, please share with your friends. Over time, the tactics you see in these puzzles will help you improve your game.
Solution
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