Computer-Generated Chess Problem 02800

in #chess5 years ago

Now, here we have a 'KRBN vs krn' #3 chess problem generated autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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8/8/7B/8/8/2K1n3/8/R1Nkr3 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 22 Nov 2019 at 12:18:36 PM
Solvability Estimate = Difficult

White is significantly ahead in material. Try to solve this as quickly as you can. If you like it, please share with your friends. Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?

A Similar Chess Problem by Chesthetica: 00794

Solution

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