Now, this is a 'KQBBNNP vs kqp' chess problem generated autonomously by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. Learn about how these puzzles are selected here. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

White to Play and Mate in 5
Chesthetica v11.59 (Selangor, Malaysia)
Generated on 31 Dec 2019 at 1:37:49 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.
Solution
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