Computer-Generated Chess Problem 02827

in #chess6 years ago

Here is a new 'KQRBP vs kq' chess construct composed autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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B7/6k1/Q6R/7P/4K3/2q5/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.59 (Selangor, Malaysia)
Generated on 7 Jan 2020 at 12:00:11 PM
Solvability Estimate = Moderate

Even with the same version number, each copy of Chesthetica 'evolves' and performs somewhat differently over time. Get a glimpse into the 'mind' of a computer composer. Try to solve this puzzle. Do try some of the others in the series as well before you go. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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