Computer-Generated Chess Problem 02829

in #chess6 years ago

Take a look at this 'KQRP vs kqbn' five-move chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

4R1n1/1k1P4/5Q2/8/3b3K/8/8/q7 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.59 (Selangor, Malaysia)
Generated on 10 Jan 2020 at 8:30:33 PM
Solvability Estimate = Moderate

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

<| Book | DTube | Facebook | Instagram | Twitter | Website |>