Computer-Generated Chess Problem 02834

in #chess4 years ago

Now, this is a 'KQBB vs kqbbp' chess problem generated autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The solution shown for this study may not be the best line possible because it depends on the engine that was used and how much time it had to analyze. Regardless, the first move and overall evaluation (e.g. win, draw) should be right.

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8/4Q1b1/q1k5/3p2B1/4b3/1B6/5K2/8 w - - 0 1
White to Play and Win
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 27 Jan 2020 at 12:08:34 PM

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White actually has less material than Black yet still wins. The white army is down by about 1 (Shannon) pawn units in value. Leave a comment below, if you like. Over time, the tactics you see in these puzzles will help you improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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