Computer-Generated Chess Problem 02837

in #chess28 days ago

Now, here we have a 'KRBNNP vs kq' #5 chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. You can learn more about the DSNS here. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.


1k3q2/3B4/P2N4/8/1N6/7R/K7/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 8 Feb 2020 at 3:29:23 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Try to solve this as quickly as you can. If you like it, please share with your friends. Feel free to copy the position into a chess engine and discover even more variations of the solution.