Computer-Generated Chess Problem 02852

in #chess17 days ago

Contemplate this 'KQRBNN vs knn' four-move chess problem generated by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; so you can enjoy them right now instead. You can learn more about the DSNS here. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.


N4k2/7n/8/3n2N1/2K5/8/3R4/4Q1B1 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 28 Feb 2020 at 10:47:47 PM
Solvability Estimate = Difficult

Okay, let me think for a minute if there's anything else to say here. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Feel free to copy the position into a chess engine and discover even more variations of the solution.


Congratulations @chesthetica! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s) :

You have been a buzzy bee and published a post every day of the week

You can view your badges on your board And compare to others on the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

To support your work, I also upvoted your post!

Do not miss the last post from @hivebuzz:

The Hive community is in mourning. Farewell @lizziesworld!
Support the HiveBuzz project. Vote for our proposal!