Computer-Generated Chess Problem 02859

in #chess4 years ago

Now, this is a 'KQRBPP vs kqrrp' chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Chesthetica is able to generate a variety of compositions using any combination of pieces. Read more about it here. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 11 pieces goes even beyond that and was therefore composed without any such help whatsoever.

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8/5K2/Q3p3/5kr1/5P2/3q1PR1/8/1B2r3 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 8 Mar 2020 at 12:43:42 PM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and performs somewhat differently over time. White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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