Computer-Generated Chess Problem 02867

in #chess23 days ago

A new if not unique KQRBN vs krnpp mate in 5 chess problem generated by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help whatsoever.


5k2/2K3R1/7p/8/1pN2r1n/1Q6/B7/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 15 Mar 2020 at 8:44:07 AM
Solvability Estimate = Difficult

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 02653