Computer-Generated Chess Problem 02875

in #chess9 months ago

What we have here is a 'KQRRNP vs kqrbp' #4 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. You can learn more about the DSNS here. This position contains a total of 11 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.


b1r5/4R3/5k1q/R5Np/8/8/1K4QP/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.64 (Selangor, Malaysia)
Generated on 25 Mar 2020 at 1:21:48 AM
Solvability Estimate = Moderate

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Okay, let me think for a minute if there's anything else to say here. Leave a comment below, if you like. Over time, the tactics you see in these puzzles will help you improve your game.


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