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RE: The current linear curation curve

in #curationlast year

I'm sure the Splinterlands team is aware of the situation, the detail is that they focus their curarion on all participants to help them grow in the game, and reward them for sharing post about the game week by week. If they were to focus their curation to only -24 hour posts many accounts would not be rewarded and that would be a negative aspect in user growth and retention, in fact I dare say it would be a bigger loss for them than the penalty for rewards being diverted to other projects.

As for the topic I thank you for the information, that explains in large part why the rewards I get from my daily curation and how they vary week to week.

Now I can make some adjustments and get a little more with my hp on stake.

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I don't understand your reasoning to the curation by splinterlands, the posts don't change, it shouldn't matter much when they are voted, in fact voting late may give the posts less attention/visibility. Just having a few curators submit posts for curation would be enough for the voter to cover the 24h especially if they're in different timezones and I'm sure they have way more curators judging by the comments they leave.

I'd be interested in knowing how exactly their curation method works cause I'm suspecting there might be a mole feeding others info on what's going to be curated to extract even more rewards from them. Similarly someone in ocd could tell others if posts about to cross the 24h window will be upvoted next voting round but there's so few of those I don't think anyone's doing that activity within our project.

The more I read your rational the less sense it makes, no one needs to be skipped just cause they're voted before the 24h window of post age.

I'd be interested in knowing how exactly their curation method works cause I'm suspecting there might be a mole feeding others info on what's going to be curated to extract even more rewards from them..

There is no mole or so I can observe. Splinterlands has three weekly activities that they curate, everything that is posted there or more than 95% that meets the criteria set by them is curated, there is no such thing as a curator choosing what will be curated or not, that has already been set by the Splinterlands team in the conditions of their activities.

When I talk about visualization it's more outside of Hive than in Hive itself, they reward users who advertise the game on social networks, it's a job that attracts others to the game and to Hive itself, because then they start to participate in these activities that I have named you in the previous paragraph.

That's what I deduce based on the way they vote.

Well running #posh I appreciate they do that but doesn't mean they have to wait 3-4 days to cast their votes, not like tweets are bound to pop few days later neither, it's pretty similar to posts, if they don't do well on the first few hours they most likely won't.

Either way, if the people behind splinterlands want to keep doing it the way they do it's not really my problem, just seems a bit pointless and unnecessary to do it this way on many levels.

I understand your point my friend, I am just shedding some light on the matter because you touch on it in the post, quite possibly I am also wrong in my reasoning.

No worries, i appreciate your input just didn't make much sense to me from a curation perspective. Are you part of the curation team? Will check if I can get a hold of someone from the team to better understand their reasoning to keeping it this way if they're well aware of it as you say.

No, I am not from the curation team, I would like to be but I have no idea how to be at some point haha.