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The arrow penetrates his thick armor and he flinches with pain then looks around to see where that pain came from.

Action 2: Hide @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

I am now again hidden in the forest and the ogres haven't got a clue where that arrow came from.

Action 3: Stay hidden and silent, waiting for another chance to strike!

OOC: Note to fellow colonists:

I think we will need to play this way for now. Take ONE shot and then you have 2 tries to hide. It will take forever with the amount of armor the GM assigned these characters, but that is our best hope of success. This is not a medium quest; I would rank it as hard since the introduction of the archers. I think our bit of luck on the 1st strike threw the GM off about how strong we really are.

@happyme you can do a dubbel turn reason: yestedays turn.

OOC: yes a know this one when the wrong way. on the scale a had so much lock on my turn hit all the shots etc and when 2 didt do damage .

OK, thanks! I'll attack the archer at H2. (13+5=18 to hit) from my hiding place. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 1.

That's another hit for another 7 damage. The archer now has taken 14/30 damage. It is now starting to feel a bit dizzy from the pain, but that just makes it more desperate and angry. I again try to hide before it figures out where the arrows are coming from. @rollthedice