Here I add detail to the face of the scale character. This will allow me to have a generic character so that I can work on facial animation. I will also now have a base topology so that I can work on more detailed individual characters and character traits in texturing apps like zBrush.
Cahracter Modelling (WIP)
7 years ago in #devlog by brundlethwaite (59)
$7.54
- Past Payouts $7.54
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