
This week I was thinking about design. I was thinking about functionality and history. For a game asset to be interesting, for a game to be interesting, you need to think about history. Our viewer should enjoy understanding what he sees. The graphics of our game should reveal the history of the world. To achieve this, you need to ask questions and answer them. To answer, you need to look for information and to be competent.
I tried to make a building with history. For my game, I need the building in which my character lives. If you have been follow what I write, you can write a comment and tell what you understood on image. What is this character. Where is this house standing? What does the character do. Could you answer these questions in the comments?
Дед, лесной выживальщик? :)
Древний славянен, в лесу :)
😂
So I guess this character lives in the wild or far from populated areas. He or she's autonomous. Grow their own food, also hunt. Build their own stuff, house, tools. All from organic materials, probably from whatever natural resource it's around their house. He or she is perhaps a lumberjack.
I absolutely love world building. It’s so rewarding to create a world while thinking about the story and the characters who inhabit it, etc to make it come alive. Otherwise what you said happens, and you have flat environments without personality.
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