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RE: Drugwars - 48h to get Ready!

in #drugwars5 years ago

Most likely on imbalances in the troops levels.

For example if there’s more cavalry then send infantry to take out that imbalance. Updates like this, combined with research levels, don’t necessarily serve to make whales vulnerable on their empire. They serve in giving defender a chance of beating an inbound attack. “Traps” are a nice and fun player type, a good trap is very lethal and can beat most inbound attacks from even the biggest spenders. Just one or two only, but that’s satisfactory for them.

I’ve seen raids in Game of War with 4.7m attacking troops torch empires with 200m defending troops. And I’ve seen that same amount of attacking troops get busted on only 11m defenders. A good trap is something to steer away from as attacker.

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Traps could be an interesting addition. I do think at present attackers will be put off after the rule changes but we shall soon see.

I'm still waiting for the Strip-joint as a new building addition. It could serve 2 purposes: increase loyalty and return rate of troops, and also act as a distraction to attackers - level up ya whores!

You should go to Denver, Colorado. There’s a [cannabis] vape lounge in a strip mall.

Two birds in one go. And got that Tinder addiction of yours fixed too. That’s 3-in-1! :D

A high level strip joint could indeed serve as distraction. Blind attack type of distraction so the building traps will definitely level up to hide what troop types they have.

Denver seems to be on the right track ;)

I need a distraction whilst I wait for some ROI - oh yes, it's a game not an investment.

You went ROI? Check my alt, there’s recent bookkeeping update comments on my most recent DW post (or one before).

With production levels currently at 76k, 108k, 121k and ~24hrs away from Pharma lab 3... you bet that without 72hrs restriction and 12hrs, I will activate a third account so I can progress to pharma lab 4.