Agree that copyrights are still applicable, even in crypto space. Platforms like LBRY have setting for copyright, like YouTube has. DTube, DSounds and all, do not have this. Question is however; How can it be enforced? YouTube has already issues with enforcement, so much illegal material on their platform. DTube and DSounds are also used more and more to upload illegally ripped content from other social media and content sharing platforms. Digital Rights Management (DRM) was something that the music industry implemented more then 20 to 30 years ago, but abandoned altogether when even the big publishers figured out it was simply not enforceable. The issue with digital footprint / DRM solutions is that all players must embed the DRM protection, hence it requires a world standard, and that was never achieved. Now in the video/movie segment, they are trying to get to some standard in DRM, but also there, they struggle. Companies releasing their own standards, and that essentially ties streamers and player together, creating silo's in technology. My predictions is that DRM in the movie segment will fail as well. I have quite a number of musicians and producers in my friends circle, and network and when discussing this topic with them, I always come to the conclusion that musicians and producers shall earn from their gigs, and their recording/tracks are more for marketing purposes, not to earn a lot of money from.
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Thanks for your comments. I’ve been already experiencing that most income comes from gigs but then again, I got a nice upvote on DSound for my first track there so it could work in this space that we get paid for recordings, too.
https://dsound.audio/#/@petrajordan
Still not sure why DRM couldn’t work on blockchain though - I’m not a programmer but isn’t there some way of matching the digital footprint of a file on the entire network - e.g. like a BTC transaction?
DRM Technology works for sure, but the player shall support the DRM technique implemented. At the moment we don't see eg VLC integrated with eg Musicoin, but the moment VLC and other players most people use, will be integrated with the example of Musicoin, then VLC needs to support the DRM technique as implemented by Musicoin. When this technique is unique to Musicoin, then it is highly unlikely VLC will implement soon due to other features being more relevant to their users. Now I took VLC as an example, and I took Musicoin as an example. Many more Musicoin like blockchain are out there, many more players like VLC are out there. When all have their own standard and techniques for DRM, most likely the players will not implement them, when most of thier user base is not using one or more of those music sources. That is what happenened two decades ago when DRM was implemented at the server side, but players didn't want to implement therefore anybody who published their music with DRM support, whould have a smaller group of users who bought their music, since without the DRM support at the player side, the music was not accessible. In the end the BIG music publishers include EMI abandoned the fight for illegal downloads by abandoning DRM completely. Don't forget this as well: YouTube doesn't allow people to download the videos, and does not provide tools to do so. However, many webbased tools are out there to rip a video from YouTube. On players, their are also players who circumvent DRM when implemented in a track, ie crack it so the track can still be played. So, yes, technology to protect content is kinda possible, however the implementation is almost not possible due to too many different standards, competitors not wanting to work together to define a world standard, all those engineers and software developers that decide never to adopt DRM in their players because of whatever reason, and the hackers who always find ways to crack codes making the track playable even when it is protected.
in simple terms.. we need a WORLD standard