Some thoughts about eXode's challenge.

in #exode3 years ago

A STORY OF THE GAME SUCCESS

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Elindos published a splendid post where he throwed some interesting data about the participation in the Evac challenge that reflects the commiment of the players with the game, although its development is being more slow than other crypto games of Hive as Rabona, dCity or others (is also much more complex).

459 games were played to evacuate hundreds of citizens and cargo.

Not bad for a three days of event where all the players weren't active, I know that some relevant captains were unable to participate due to several reasons.

So far there are 125 000 cards owned by players (124 375 to be accurate) with about 400 accounts.

The number of accounts should grow when colonization arrives, as there is some expectation still about the game, many people will wait until it's completed. Logically this is a great opportunity to be an early adopter. There aren't great promotions as they used to be but the internal market has good deals.

SOME THOUGHTS ABOUT THE BUILDS

Frankly speaking I was surprised about the builds that obtained the best scores. The ship that shined the most imo was the Kormen Cargo followed up by the expensive Columbus.

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Exode will have very different roles depending of the faction you choose, for example Civilian has two main paths to follow, you could make a passengers oriented build with a Cruise Ship Captain or another one oriented to maximize the cargo crates that you obtain with a Stranded Trader.

The passenger oriented path could be good for colonization but the cargo oriented path will have possibly many difficulties in it (because of the low crew number).

GOOD FOR THE CHALLENGE = GOOD FOR EVAC?

Not really if your target is survive with the less possible damage, we need to take in count that make so high scores represents a huge risk of being anihilated by the aliens.

If your target is the colonization but you want a safe EVAC possibly your best choices are the military builds. Of course you won't have so good rewards (looting cargo) but you can bet that you will have a smoother EVAC.

GOOD FOR THE CHALLENGE = GOOD LOOTER EVAC BUILD

Indeed this is an interesting path to obtain good rewards as soon as possible. You don't need to survive a lot in your colonization if the rewards of the EVAC are good enough, the balance of the evac rewards will be important to see the viability of these kind of builds.

Cheers captains! I hope you enjoyed this article. See you soon.

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Thank you for sharing Captain!
Balancing the rewards from Evacuation and Colonization is going to be a delicate act indeed. In my opinion the rewards from Evacuation should be garnered towards helping you with your colonization afterwards, but we'll have to wait and see how it all plays out in some months :-)

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Yes, that balance is important for the Kormen and the Taurus, anyways if you can obtain cards, (I have seen a Dreamsphere in a cargo) those builds will be very interesting.

In my opinion the rewards from Evacuation should be garnered towards helping you with your colonization afterwards

I agree with you, this is a good question for the AMA maybe.

Thank you for your comment captain Khazrakh.

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I think not having a kormen is what held me back from not achieving some of the objectives that required at least 2000 points. Also, I was not very good at escorting passengers. In one evac run I put the entire crew to work in the cargo hold. That one was my highest score.

I didn't manage to make that score as well was quite difficult to obtain that with military or criminal builds, you needed to full the ship with passengers and cargo, apart of that you needed also to hold on like 6 min, so very good escorts or shields management.

Anyway i made some tests now with a Kormen and pass the 1700 pts is hard, Slabak has a lot of merit in his archievements.