bringing capitalism to H24

in #exodegame4 years ago (edited)

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Here what I will bring for this mission.

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I will use an Amarasia ship for this mission.

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I will play as Stranded Trader. Even in War, you need money.

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For my 3 officers, I will bring the Communication Officer, Administrative Officer, and Security Officer.
Because they're a small contingent of alien hostiles, we need communication officers to help to communicate without alerting them.
An administrative officer is always important in any organization.
A security officer is important for obvious reasons, security.

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Here are my 7 crew member, Federal Agent, Federal Government police and Drachian Commissar are there to make sure nobody stop stupid thing and accidentally alert the nearby alien. Propaganda Specialist is necessary to keep colony morale high. Population Analyst to make sure the colony settlement is sustainable. Maintenance Staff and pilots are needed to keep the ship running.

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For cargo, because I play the stranded trader, I will be able to bring 11 things with me. This are the 11 things I will bring. For vehicles, I choose the one with huge cargo space. The bike is necessary in case my men need to go somewhere fast.

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I will bring this 2 Escort cruiser and fighter along but will not attack the nearby hostile alien in case it alert bigger group.

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If a fight occur, my combat-ready men will wear all this suit to fight.

After we established our colony on planet H24, we will build up our economy by mining the mineral deposit to create factories to make weapon.
With our crew expertise, we will be able to create a highly efficient supply chain for our war effort against the alien.

We will show this alien the power of capitalism by creating this program called " Arsenal of Democracy".
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We will supply to every human colony with our Arsenal of Democracy program to reclaim back what is rightfully ours.

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Howdy!
If you don't mind me pointing out, there are a couple things which don't work in the build.

  • Unless the classification has changed without my realizing it (possible), the Commissar is a Passenger not crew. (It says so on his card)
  • The trader's bonus applies to ships with the Cargo trait such as the Korman Cargo or Drachian Mantis. Also each point of cargo is actually worth 2 items (with the exception of large prefabs). This means you actually only have 10 slots.
  • The Cargo you listed actually takes 17 slots. The TOM Starter and the two dropships each use three slots.
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Thanks for sharing your build! I'm curious to see how the Federal units perform!
Good luck!

Capitalism is definitely a potent force for destruction! You should vanquish your enemies with that in your arsenal.

Man I love that bike. I want one :)

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