Kalavian Tales Tabletop Edition: Synopsis of Session 1

in #fantasy8 months ago (edited)

Before the session

  • After leaving her parents, Kyra arrived in Red Delta and was introduced to the city by the Thespian Baston.
  • Hugo Antillez, an envoy of Toth, travels to Red Delta after having obtained great riches from the Rictoris Citadel.
  • Valdirim Fletcher grew up in Red Delta, but after being expelled from the Explorer’s Guild he started picking up work in the Waterwheel Inn as a companion.

The Waterwheel Inn

  • The party first comes together during a festive evening at the Waterwheel Inn, where they end up playing several dice games.
  • They notice that the local trinket saleswoman Alastara of Stoneport gets locked in an argument with an Envoy from the Duchy. The Envoy claims that Alastara sold him a broken sorcery book.
  • Because sorcery is impossible inside the Leaf District due to the Seal of Mundanity, Alastara takes the Envoy outside to the nearby Robbers Corner in the Wood District to prove otherwise.
  • The party decides to follow them to the square.

The Robbers Corner

  • The Envoy attempts to use a spell from the book, but nothing happens. He passes the book in frustration.
  • Then Alastara also attempts to use the book, and opens a portal hole underneath the Envoy.
  • The Envoy gets sucked into the ground and disappears.
  • Alastara notices the party, and fairly upset she heads off to wrap up her shop and search for the Envoy.
  • The party tries to locate the far end of the hole underground, but fail to find the precise location. They enlist the help of Baz the Sork Sorcerer, an acquaintance of Valdirim.

The Robbers Corner II

  • Baz figures they have to reopen the hole, but once they succeed in doing so, the local City Guards and a City Channeler arrive on the scene.
  • They dismiss the party, and assure them that they can handle the matter.
  • The party initially leaves, but then sneak past the guards with a ruse, and get into the hole.

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Underground

  • The hole leads to a secret branch in the sewers, and the party pick up a track.
  • They follow the track, and reach what appears to be a small hideout, branching off the main sewers further down.
  • Inside the hideout, they discover vials filled with groundplasm, with body parts floating in them.
  • One vial contains the nose of the missing Envoy.
  • The party knocks out the janitor who looks after the hideout, and take the nose back to the Waterwheel.

The Waterwheel Inn

  • The party brings the nose back to the owner Armaga. She promises 50 crystals if the party can resolve this issue, as it is very damaging to the reputation of her establishment.
  • Not much later, the city guards arrive, interrogate the party, and mention that the Duchy Inquisition may soon follow.
  • When the Duchy Inquisition arrives, they consider the party far more suspect, and intend to detain them. However, Kyra convinces them that they are the good guys, nullifying their intentions, and allowing the party to roam free.
  • Armaga is convinced the reputation issue is resolved, and gives the reward.
  • However, the next morning the baby of the Sork Sorcerer Parton Haga has gone missing. Can they resolve the case properly the second time around?