Fortnite's New Mode Makes You Dance (And Kill) To Win

Fortnite's v6.02 update comes on a slew of changes, including a new rocket launcher and the return of the highly coveted Skull Trooper in the item shop. But the biggest addition is new limited-time mod called "Disco Domination," that works with taking dance floors with sweet moves

In the 32 vs. 32 mode, multiple dance floors Players have control over these floors by emoting them, and the longer players The faster the whole process Here's how developer Epic Games describes it:

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For this mode, respawns are turned on, but only during certain parts of the match. Additionally, late-game stages can be captured faster than usual, to raise the stakes Overall, Disco Domination, like the heist and playground modes before it, appears to be Epic's attempt to extend the possibilities of what Fortnite can be. At this point, Fortnite feels like a launching pad for experiences that go well beyond battle royale, even as that mode remains the main draw. Constant updates, along with experimental modes, are the ones.

LIMITED TIME MODE: DISCO DOMINATION

Summary

It's time for the ultimate dance-off. Dance Floors has spawned the Battle Royale island. Take them over by clearing out any enemies and then dancing to raise a disco ball up from the floor. The team that fills their fastest by capturing and defending the dance floors will win the match!

Mode Details

Two teams battle it out!

Respawnning will turn on the third storm

Five dance floors will appear on the map

Emoting on a dance floor when no enemies are present raise a disco ball in the center of the floor, and capture it for your team

The more friendly players, the faster it will be captured

Once a floor is captured, it will start filling the team's "dance bar" on the HUD, until either the enemy stands on it or the current storm timer ends and the storm moves to start. The first team to fill their dance bar to 100% will win the match.

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The dance floors in the later stages of the match fill more quickly, so do not give up if your team is behind!
It is not possible to build on or above the dance floors, but they can be protected

Glider redeploy is activated in this mode, press jump while falling to your glider.

This mode uses 50v50 levels of loot and resources.

WEAPONS + ITEMS

Quad Launcher

Fire up to four lobbed rockets in quick succession

Available in Epic and Legendary variants.

80/84 base damage per rocket

300 unit explosion radius

Can be found in Chests, Supply Drops, and Vending Machines.

The Port-a-Fortress has returned and can be looted in-game.

Port-a-Fortress availability lowered from 2.43% to 1.83%.

Loot drop rate adjustments

Decreased common Pistol drop chance from 5.8% to 5.47%

Increased Epic Bolt-Action Sniper Rifle drop chance from 0.33% to 0.42%

Decreased Rare Semi-Auto Sniper Rifle drop chance from 0.92% to 0.71%

Increased Epic Heavy Sniper Rifle drop chance from 0.33% to 0.4%

Increased Legendary Heavy Sniper Rifle drop chance from 0.07% to 0.13%

Decreased Rare Grenade Launcher drop chance from 1.45% to 0.99%

Increased Epic Rocket Launcher drop chance from 0.59% to 0.66%

Increased legendary rocket launcher drop chance from 0.08% to 0.21%

Increased Epic Guided Missile drop chance from 0.11% to 0.2%

Increased Legendary Guided Missile drop chance from 0.03% to 0.05%

Note: The total number of Explosive Weapons and Snipers in a given game has not changed, however, there is a greater distribution of rarity and variants.

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GAMEPLAY

Bug Fixes

Removed a change that was inadvertently introduced in v6.01 which caused bonesy to bark more than was intended.

Fixed an issue that causes moving

PERFORMANCE

Fixed some hitches on switch due to blocking loads of UI data

Increased the texture on the pool size Xbox One, which should be blurry textures and improve rendering performance.

ART + ANIMATION

Skull Trooper styles have a visual issue when viewing the Outfit from the Locker.

The Outfit still appears properly in-game

This issue will be fixed next patch.