Today on 22 November 2017, Ubisoft announced the addition of new maps and a new play mode for Atomega, recently released online multiplayer FPS from Reflection, Ubisoft Studio. In addition to having Temple and Void and the new arena variables have also been added to the original experiment, each new tactics entry is necessary to control the game.
Temple: A mass falling from the sky as the rich battle squares collide around the central temple.
Void: It is a tower of labyrinth of futuristic Neon above the abyss. A risky dash where you can get great bonuses.
Ascent: is a game about the golden Olympus of a complex design that accumulates from levels that create a constant dilemma to maintain a high or descending ground feature of the battle.
Limbo: Trails leading to the central fighting pit, sink players into intense brawling fights. The stronger will succeed by controlling his opponents and dominating the central region.
The game developers have added the Nemesis system, where if the opponent attacks another player more than once he will become your enemy and this puts a goal on the opponent allowing the player to track his movement throughout the map. The player can use this vision to avoid his opponent or track him to exact his revenge for extra points.
The online multiplayer FPS ATOMEGA game was released to Steam on September 19, where players take part in big battles to excel through rounds in 10 minutes of intense play until the 8 players arrive.
For more information please visit: https://www.ubisoft.com/en-gb/game/atomega/
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