The Dragon Blood has come back double with new adaptations of 'The Elder Scrolls V: Skyrim' for Switch and PlayStation VR, and if in our analysis of the nintendera version the masterful work that Bethesda had done was clear, we have to admit that Your leap to Virtual Reality is not far behind.
The Maryland company has been very serious about bringing their key titles to this format and saying that 'The Elder Scrolls V: Skyrim VR' simply allows us to visit North Tamriel like no other system is quite short: plus a feeling of unprecedented immersion, we can take advantage of having PS Moves. But let's start from the beginning.
Maybe the visual section is not the same as the PC Skyrim Special Edition we saw last year, but the content offered (including the three expansions) are exactly the same. Now, the main thing is the way in which Bethesda has turned to offer a control system to taste.
On the one hand, we can use the Dualshock as in any other edition. In this way, instead of turning the crosshairs with the right stick we will simply have to look to turn the neck in the direction we want. In addition, the menus will be displayed within the world we are in and not as if it were a separate window. Of course, where we really take advantage of the proposal is with the Move.
It should be clear that the game offers two movement systems at all times, which we can adjust from the main menu and access the Virtual Reality submenu within the category of Gameplay. In this way we can alternate between Teleport mode (which offers an experience very similar to that seen in classic roles such as 'Ishar 2: Messengers of Doom' or 'Dungeon Master II' but with a result much more in line with that expected from a game of 2017.
Now, we can also configure the game to have free movement, that yes adding several levels of sensitivity to adapt them to our comfort. This system is quite simple: by pressing the main button and the left Move point with the peripheral to an address. If we want to turn, press the buttons or circle of the right move. In addition, we can sprint, move with stealth or ride ... And yes, you can adjust for lefties.
In addition, the new map (and the rapid travel system) gives us the entire region of Skyrim at our feet and bird's eye view. And we can not forget the skill trees, which look really spectacular with this new format.
But the best is the combat system: we can give swords and blows that we will see faithfully reflected on the screen, use them as a bow and arrow and even unleash our most powerful spells to turn our enemies into phosphatin: no matter what it is small spiders, tumularios that give enough grima or enormous dragons.
Of course, in this edition there is an added bonus: each hand has a range of movement of 360 degrees and can act independently, without taking into account the other hand. Something that is appreciated in the best use of the shield, or to be able to attack several enemies at the same time. offering a real pyrotechnic show if we decide to distribute fire to two hands.
In fact, it is also possible to take advantage of this system to kill smaller enemies with more ease than expected: if we put ourselves in a narrow corridor and simply wave a sword or some extended weapon, we can eliminate certain threats as can be seen in the Game Informer video Each one can give you the experience you want to this proposal.
Maybe the first titles that accompanied PlayStation VR were not especially suggestive. In fact, it could be said that the catalog during its first months was full of limited proposals and Virtual Reality experiences. But it is fair to say that this year the Sony device has definitely started: 'Resident Evil 7', 'Fairpoint', 'Gran turismo Sport' and this 'Skyrim VR' offers us that experience we were looking for from the beginning.
Love this game, interesting ide.