pixEOS by the Numbers

in #game6 years ago (edited)

pixEOScollage01_web.png
With a focus on numerical facts, here is what pixEOS has accomplished in its first 11 months.

  • Launched 7 blockchain-based online video games with multiplayer functionality
  • Built an art and gaming community of 2200 Twitter followers
  • Exhibited and/or presented at 9 in-person shows (Minsk, Los Angeles, Brooklyn, London, San Francisco, Philippines, India, Detroit, and Venezuela)
  • Released the PIXEOS Token on top of EOS blockchain with a maximum supply at 3,959,505,148 tokens
  • Collected in the portfolios of 35,283 holders of the PIXEOS token
  • Onboarded 22 featured artists for upcoming rare digital art marketplace
  • Released 1 avatar maker used by 3 different blockchain projects
  • Launched 1 online wearable merchandise store allowing users to pay with credit card or cryptocurrency

More could be written, but this list only cites numerically measurable achievements.

https://pixeos.io/

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Thanks for the avatar and the arcade! Good stuff, gotta love Pixeos!

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