Multiple AIs - Unity Tutorial
GameDev Course by Roundbeargames
- Using state machines / animator states
- Unity NavMeshAgent / pathfinding
- 2.5D platformer / sidescroller
Pls fix BlockCharacter → BlockingCharacter

Sorry for the spelling mistake!
AI goes through a rather simple iteration until it gets to the player. We're using Unity's default NavMeshAgent to find the connecting points between different platforms. We toggle Jump/MoveLeft/Right depending on the position of the target/AI/NavMeshAgent.
This is only the beginning for enemy pathfinding. Later we'll have add details and variations to make AI movements smoother.
Files are available here:
https://drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing
Download this project:
https://github.com/RoundBearChoi/2.5D_Platformer_Unity
Tutorial playlist:
https://www.youtube.com/playlist?list=PLWYGofN_jX5BupV2xLjU1HUvujl_yDIN6
Custom animations designed by Wemakethegame:
https://www.wemakethegame.com
Any questions/comments? Join us on discord:
https://discord.gg/RbxjBu3
Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
steem: https://steemit.com/@roundbeargames
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/roundbeargames-choi-15041a9a
Patreon:
https://www.patreon.com/roundbeargames
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항상 행복한 💙 오늘 보내셔용~^^
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흐흐 오늘은 beerlover가 잘 작동하는군요 😄🍻
안그래도 오늘 저녁에 한잔할수도 있을꺼같네요.
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BEERat steem-engine.Hey @roundbeargames, here is a bit
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