Unity 2.5D Platformer - Devlog #2 - HDRP

in #gamedev6 years ago

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Unity 2.5D Platformer - Devlog #2 - HDRP

Trying out HDRP for the first time here (High Definition Render Pipeline). It wasn't easy. I spent 5~6 hours converting (materials/lighting/etc to HDRP) and polishing. I'm not an artist so this might not be the best example, but I'm sure we're gonna see more and more interesting HDRP scenes in the future.

Standard shaders can be automatically converted (Edit - Render Pipeline - Upgrade), but others have to be converted manually.

Characters and background are from the Unity Asset Store.

Cyber Girl:
https://assetstore.unity.com/detail/3d/environments/sci-fi/cyber-tower-141351
Cyber City:
https://assetstore.unity.com/detail/3d/environments/urban/cyber-city-fp-147894

I cannot upload this in my repository simply because it's not mine, but apart from the graphics, it's the exact same scene from video #194:

I feel like it's still too early to develop a game in HDRP, but it has lots of potential, so we'll see. This is more like a trial run.

Some of the game mechanics have been updated: wall jump, better ai pathfinding (navmesh agent), physics in ledge climb, double taps, etc.

The attack system, combos, animation transitions, jumping, running, etc still work fine.

If you're looking for tutorials, check out my other playlist:
https://www.youtube.com/playlist?list=PLWYGofN_jX5BupV2xLjU1HUvujl_yDIN6

Download my project:
https://github.com/RoundBearChoi/2.5D_Platformer_Unity

Code and packages are available here:
https://drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing

Any questions/comments? Join us on discord:
https://discord.gg/RbxjBu3

Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
steem: https://steemit.com/@roundbeargames
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/roundbeargames-choi-15041a9a

Patreon:
https://patreon.com/roundbeargames


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오늘도 수고 많았어요~^^ 💙

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Good job - I haven't seen the HDRP in action until I saw this, and frankly didn't quite know what it was.

thanks for coming! right now i think hdrp is better suited for non realtime graphics. most assets in the asset store are still based on the legacy 3d pipeline too.